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NEWSLETTER

Not more than once a month,
We promise.

© 2026 Conch. All rights reserved.

info@conch.ing
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FEATURES & TUTORIALS

What makes Conch unique

Audio-First Gameplay

Players listen and speak instead of staring at a screen. Optional static visuals enhance the experience like book illustrations — no animation, no overstimulation. Perfect for car rides, bedtime, or downtime.

AI-Powered Free World

No decision trees or scripted choices. The AI understands what you say and responds dynamically — every playthrough is unique. You design the world structure — scenes, characters, items, rules. The AI handles the narrative, dialogue, and player interactions at runtime. Structured creativity meets dynamic storytelling.

Real Game State

Not just an AI chatbot with a theme. Conch tracks a real game state — items in your inventory, NPCs in scenes, your location on the map. Battles use statistical dice rolls based on your equipment and stats. When you pick up a sword, it's in your inventory — and it matters in combat.

Immersive Audio

Voice narration, ambient soundscapes, and music that shifts with the scene. A fully audio experience designed for imagination, not screens.

Multi-Language Support

Play and create in your preferred language. Conch supports multiple languages including English, Spanish, Hebrew, Chinese, Hindi, French, Arabic, and many more.

EnglishSpanishHebrewChineseHindiFrenchArabicBengaliPortugueseRussianJapaneseIndonesianGermanKoreanVietnameseTurkishItalianThaiPolishDutchUkrainian

Safe for Kids

Built with families in mind. Age-gated content, COPPA-compliant privacy, no personal tracking for children, and parent-friendly controls.

Creator Studio

Build your own adventures with powerful visual tools — no coding required

Visual Scene Editor

Drag-and-drop scene graph to build your world. Connect locations, define paths between rooms, and see your adventure's structure at a glance. No coding needed.

Character Builder

Design NPCs with unique personalities, inventory, and placement in the world. During gameplay, NPCs are free-world — players need to convince, negotiate, or outsmart them through natural conversation, not menu choices.

Item & Possession System

Create interactive objects — weapons, keys, potions, quest items, gold. Items exist in the real game state, not just in the AI's imagination. Players can pick up, drop, give, and use items.

Gating, Combat & Win Conditions

Build adventure dependencies — locked doors need keys, NPCs guard items, paths unlock after quests. Combat uses statistical dice rolls where equipment and stats determine the outcome. Define win conditions so the system knows when the adventure is complete.

Community Publishing

Share your adventures with the Conch community or keep them private. See how players interact with your creations through analytics.

Adventure Solver

Test your adventure before publishing. The solver plays through your creation automatically to verify it's completable — no broken paths, no dead ends. Maintain high quality and give players a reliable experience.

How Conch is Different

Not all interactive fiction is created equal

vs. AI chatbot adventures

FableAI, AI Dungeon, NovelAI

Real game state

Conch

Items, NPCs, locations tracked in a real engine. Pick up a sword — it's in your inventory and matters in combat. Battles use dice rolls based on your stats and equipment. NPCs respond to free-world conversation, not menu choices.

Others

No game state. The AI improvises everything — it can forget items, contradict itself, or hallucinate events. Combat and NPC interactions are just narrative with no mechanics behind them.

Structured worlds

Conch

Creators build defined scenes, characters, and items with a visual editor.

Others

Adventures are a text prompt. The AI generates everything at runtime with no structure underneath.

Adventure quality

Conch

Structured creation produces coherent, replayable adventures with real gameplay depth. A built-in solver tests adventures before publishing — no broken paths or dead ends.

Others

Quick to create but shallow. AI consistency issues — forgets details, repeats phrases, mixes up events. No quality testing tools.

Audience

Conch

Audio-first, built for families — starting with ages 7–14, scaling to all ages.

Others

Text-on-screen, designed for adult RPG enthusiasts. Often includes NSFW content.

Pricing

Conch

Unlimited play for ~$9.95/month. No gems, no credits, no running out mid-adventure.

Others

Gem-based economy with daily limits. Paid plans ($19.95–$39.95/mo) give bonus credits but still not unlimited. Run out of gems? Wait or pay more.

vs. Interactive audio adventures

EarReality, Sound Realms, PlayNook, Earplay

AI vs. decision trees

Conch

AI-powered — players can say or do anything. Every playthrough is different.

Others

Pre-scripted branching paths. Players choose from fixed options. Every playthrough follows the same tree.

Creator platform

Conch

Anyone can create and share adventures. The community builds the content — like Roblox for stories.

Others

Content is studio-created by the company or contracted writers. No public creation tools.

Content scale

Conch

Community-driven library that grows with every creator.

Others

Limited catalogs — 5 to 50 titles, released slowly (some produce ~1 adventure per year).

Price

Conch

Free tier with affordable premium (~$7.99–$9.99/mo).

Others

Per-episode purchases ($0.99–$4.99 each) or expensive subscriptions.

vs. Game creation platforms

Roblox, Twine, RPGGO

AI gameplay

Conch

AI powers the actual gameplay — dynamic narrative, NPC dialogue, emergent outcomes.

Others

Twine/RPGGO use decision trees. Roblox requires coding (Lua) for game logic.

Audio-first

Conch

Designed to work without a screen. Voice narration + voice input.

Others

Screen-heavy experiences with visual-first design.

Storytelling focus

Conch

Purpose-built for interactive narrative adventures.

Others

Roblox is broad (any game type). Twine is text-only with no audio. RPGGO is visual RPG-focused.

Frequently Asked Questions

Conch is audio-first — you listen to narrated stories and speak to interact, fully operational without looking at a screen. Optional static visuals (scene art, character portraits) are available like book illustrations, but there's no animation or rapid feedback loops. It's perfect for car rides, bedtime, rainy days, or when you want a healthier alternative to screen-based games.

Most text adventure games are designed for adult RPG enthusiasts. Conch spans every genre — not just fantasy — and it's a creator platform: anyone can build and share adventures, like Roblox for interactive stories, with a family-friendly beachhead and age-gated content for older players. And unlike AI chatbot adventures, Conch has a real game engine — items, locations, and NPCs are tracked in actual game state, not just improvised by the AI.

Conch starts with families — ages 7–14 — and scales up. Content is age-gated: younger players see age-appropriate adventures, while older players can access more mature themes. Families can play together, too.

Tutorials

Watch step-by-step guides to playing and creating Conch adventures

How to Play Conch — Part 1

Creator Studio tutorial · 1 of 7

How to Create an Adventure — Part 1

Creator Studio tutorial · 2 of 7

How to Create an Adventure — Part 2

Creator Studio tutorial · 3 of 7

How to Create an Adventure — Part 3

Creator Studio tutorial · 4 of 7

How to Create an Adventure — Part 4

Creator Studio tutorial · 5 of 7

How to Create an Adventure — Part 5

Creator Studio tutorial · 6 of 7

How to Create an Adventure — Part 6

Creator Studio tutorial · 7 of 7